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PlayuOS (Phone OS)

PlayuOS (Phone OS)

A Roblox experience owned by Evil Lua.

SimulatorENOS SimulatorTechCustomization

Description (written by the developer; not a statement by this register)

PlayuOS recreates the experience of using a modern mobile operating system inside Roblox, complete with apps, multitasking elements, interactive system features, and support for creating your own applications. Since the project is actively evolving, some bugs or unfinished features may be present. Tags: Phone OS, OS, Operating System, Mobile OS, Smartphone OS, System, System UI, Interface, UI, Simulator, Phone Simulator, Mobile Simulator, OS Simulator, Tech, Technology, Software, Digital, Virtual OS, Custom OS, Mobile System, Device OS, App System, Futuristic, Cyber, Modern, Customization, Phone Interface, Mobile Interface

Last updated by the developer 10 Aug 2026, 09:14 UTC.

0
playing (measured 22 Aug 2026, 01:30 UTC)
11,521
lifetime visits
79%
liked (15 👍 / 4 👎)
57
favourites (4.9 per 1k visits)
16 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 01:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Just Pass
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Boot · welcome5,332 · 100.0% win
Completed the setup · progression5,020 · 100.0% win
App Maker · other158 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.