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🪩 Lipsync Assassin

🪩 Lipsync Assassin

A Roblox experience owned by RO-DRAG.

RoleplayENlip-syncingdrag raceemotes

Description (written by the developer; not a statement by this register)

Welcome to Lipsync Assassin, a game where you get to prove your lipsync skills and become the ultimate lipsync assassin! 💄 Throw shade, be the light, and do whatever you can to prove you're the ultimate lipsync assassin. Show off your versatility through multitudes of various choreographies, emotes, and show off your iconic moves. Dress up and become not only a lipsync assassin, but a legendary runway queen! For the best quality, we recommend you play a song from a streaming service that allows you to lipsync to the song with our choreographies and emotes! * Inspired by RuPaul's Drag Race. We do not own any assets that may be owned or inspired by them. Most free animations are from UGC emotes - if you own any UGC emotes dm the owner through our communications server and your animation will be removed if you do own the emote. ♡

Last updated by the developer 29 Jul 2026, 23:14 UTC.

0
playing (measured 11 Aug 2026, 18:35 UTC)
20,007
lifetime visits
90%
liked (53 👍 / 6 👎)
74
favourites (3.7 per 1k visits)
16 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

STRUT PACK ☆
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME ☆ · welcome1,111 · 28.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899089.516 August 2026 — 89 % liked26 August 2026 — 90 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 13:5090+1
16 Aug 2026, 13:4989first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.