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(Tiny patch) CRITICAL MEMORIES [DEMO]

(Tiny patch) CRITICAL MEMORIES [DEMO]

A Roblox experience owned by CriticaI Memory.

Fighting & PvPENclass-based combatarena battlecosmetic customization

Description (written by the developer; not a statement by this register)

Jump into a Free For All Class-Fighting party game! Choose over 30+ different Classes (WITH MORE TO COME) that play different from each other and unleash powerful Critical Attacks on each other in the arena! With secret classes to be unlocked and legendary classes to be earned by winning, this will keep YOU and YOUR Friends busy for at least a while! Customize your own looks by buying skins with points for different Classes. Mix and match different Armor Pieces, Weapons and even Colors to really make you stand out from the rest! We have small fun community to keep you engaged, community events planned ahead and a bit more! The game is beginner and casual friendly. All classes can be unlocked by simply playing and you gain rewards rather quickly. We have super simple controls that support PC, Mobile and Consoles! See ya at the arena!

Last updated by the developer 7 Aug 2026, 08:42 UTC.

0
playing (measured 13 Aug 2026, 20:16 UTC)
1,787
lifetime visits
88%
liked (29 👍 / 4 👎)
38
favourites (21.3 per 1k visits)
16 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 20:160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

DEMO Player [PLACEHOLDER] · other325 · 57.1% win
Wanted: Cowboy23 · 57.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.