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Rexworld

Rexworld

A Roblox experience owned by Berno's Projects Groupe.

Description (written by the developer; not a statement by this register)

This is a fanmade of Limbobbia, play the original game first before playing this. Link of original game: Limbobbia: https://www.roblox.com/games/6728212466/Limbobbia Limbobbia (CLASSIC): https://www.roblox.com/games/8806609669/Limbobbia This game contains flashing lights, loud sounds, jumpscares, difficult levels... And very means rexes! if you dislike these features, do not play this game. Current avaiable endings: REDEEM, EXPLANAFACTORY, DECIDE. Current avaiable secrets: EMOTIONAL VIRTUALITY, THIS, ALERT. An mysterious world was created out of nowhere, it came to a antagonist source, Rex. How does it take being here, will you find out what is this and escape from billions of Rexes? This game only support mobile (Phone & Tabled) in others levels, unfortunately not Console or XBox or something, sorry. Womp womp

Last updated by the developer 28 Aug 2026, 18:03 UTC.

0
playing (measured 18 Sept 2026, 09:45 UTC)
786
lifetime visits
50%
liked (2 👍 / 2 👎)
3
favourites (3.8 per 1k visits)
16 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Sept 2026, 09:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

ITSMEE!1!1! · other8 · 0.00% win
REDEEM · other7 · 0.00% win
THIS · other3 · 0.00% win
CAUGHT · other3 · 0.00% win
BLASTPHERED · other3 · 0.00% win
INAUDIBLE DEATH · other3 · 0.00% win
PRODUCTION OF MIXTE-USAGE · other3 · 0.00% win
PRESENT · other3 · 0.00% win
EXPLANAFACTORY · other3 · 0.00% win
DECIDE · other3 · 0.00% win
ALERT · secret2 · 0.00% win
EMOTIONAL VIRTUALITY · other2 · 0.00% win
A SINGLE PAPER WITH INTERESTING LORE · collection1 · 0.00% win
COMPETITION · other1 · 0.00% win
CAPITALISM · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.