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Catch and Craft!

Catch and Craft!

A Roblox experience owned by BBS II.

TycoonENfarmingcraftinganimal catching

Description (written by the developer; not a statement by this register)

🎯 Welcome to Catch & Craft! 💤 YOUR FARM EARNS CASH WHILE YOU SLEEP! 🤑 Fire your grapple gun to catch wild animals! Bring them back to your pen and craft rare recipes for cash! [How To Play] 🔫 Grapple — Aim and capture animals as they roam past! 🏠 Collect — Fill your farm with rare animals that drop ingredients! 💰 Craft— Cook recipes and sell them to customers for cash! 🦁 Hunt for Mythic Animals during special server events! Still in Beta, might be some bugs, send any feedback! 💻 Works on PC, Mobile, Tablet & Console!

Last updated by the developer 13 Jul 2026, 19:42 UTC.

0
playing (measured 11 Aug 2026, 07:33 UTC)
32,292
lifetime visits
89%
liked (63 👍 / 8 👎)
1,336
favourites (41.4 per 1k visits)
17 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
599 R$
Flame Blaster
599 R$
2x Food Output
499 R$
2x Feed XP
399 R$
Auto Collect
314 R$
2x Feed Stock
299 R$
Double Sell Price
299 R$
Special Ingredient Luck
199 R$
Electric Blaster
129 R$
VIP
99 R$
Void Rope
99 R$
Dragon Rope
99 R$
Poison Rope
99 R$
Starter Pack
19 R$
2x Speed
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined the Game! · welcome26,655 · 100.0% win
Caught First Animal! · collection16,263 · 80.0% win
Cook First Recipe · other9,984 · 0.00% win
Sell first Recipe · progression6,933 · 0.00% win
Bought First Blaster · collection3,464 · 0.00% win
Unlock Area 2 · progression429 · 0.00% win
First Rebirth · progression429 · 0.00% win
Caught a Legendary! · collection53 · 0.00% win
Caught a Mythical! · collection1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8916 August 2026 — 89 % liked5 September 2026 — 89 % liked16 August 20265 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 03:3889no change
16 Aug 2026, 03:3489first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.