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Spray!

Spray!

A Roblox experience owned by Spray Paint!.

Sandbox & buildingENcreativepaintingsandbox

Spray! is a sandbox-building experience created on 2026-01-17. It has recorded 2,059,165 lifetime visits and 71,417 favorites. Currently, six users are playing. The title holds a 76% like percentage. The game allows players to paint environments using spray cans across a city map.

Description (written by the developer; not a statement by this register)

🎨 WELCOME TO SPRAY! Unleash your creativity and paint the world your way! Spray across the city, design epic artwork, and leave your mark everywhere you go. Your imagination sets the limit. Pick up your spray can, explore every corner of the map, and transform blank spaces into colorful masterpieces. Play alone or with friends and show off your style! 🌟 WHAT’S NEW IN UPDATE 1.5.0 🪜 Climb Anywhere – Scale buildings and reach new places to paint 🗺️ Brand New Map – A completely new city packed with unique spots, secrets, and walls waiting for your art 🔥 Every wall is a canvas. Create, explore, and own your style.

Last updated by the developer 30 Apr 2026, 20:47 UTC.

6
playing (measured 10 Aug 2026, 16:47 UTC)
2,059,165
lifetime visits
76%
liked (531 👍 / 169 👎)
71,578
favourites (34.8 per 1k visits)
17 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:473first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🪜 Climb Anywhere!
349 R$
🌈 Rainbow Paint!
249 R$
💡 Neon Paint!
129 R$
🏠 Personal Area!
129 R$
🪞 Reflective Paint!
129 R$
🪙 Gold Paint!
99 R$
[50% OFF] 📻 Radio!
79 R$
🖌️ Bigger Paint!
79 R$
🎨 100 Paint Layers!
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome899,818 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked3 September 2026 — 76 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:0376no change
24 Aug 2026, 09:1876no change
14 Aug 2026, 09:1776first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.