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insanity items : remake

insanity items : remake

A Roblox experience owned by Dude's Incredible Studio.

Last updated by the developer 19 Sept 2026, 04:55 UTC.

0
playing (measured 19 Sept 2026, 13:15 UTC)
1,387
lifetime visits
90%
liked (18 👍 / 2 👎)
11
favourites (7.9 per 1k visits)
17 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Sept 2026, 13:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

the entire solar system
99 R$
nothing
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you played · welcome122 · 0.00% win
Who is that? · other76 · 0.00% win
Infinity +1 Sword · collection63 · 0.00% win
you met kerl · other41 · 0.00% win
Serious Dedication · other37 · 0.00% win
1 kill · progression34 · 0.00% win
You Got NYANed · collection33 · 0.00% win
50 kills · progression13 · 0.00% win
Crazy guy · collection11 · 0.00% win
Not today · secret10 · 0.00% win
100 kills.. · other7 · 0.00% win
i cannot tolerate wood. · other4 · 0.00% win
Big bang · other4 · 0.00% win
250 kills. · progression3 · 0.00% win
500 kills · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909592.519 September 2026 — 95 % liked19 October 2026 — 90 % liked19 September 202619 October 2026
2 measurements spanning 30 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 13:1790-5
19 Sept 2026, 13:1695first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.