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Hungry Chests [BETA]

Hungry Chests [BETA]

A Roblox experience owned by Celvestian Creations.

Description (written by the developer; not a statement by this register)

Hide your mimics. Pick your chests. Don’t get eaten! ⚠️🎁👀 Battle other players in a fast, funny chest battle game. 🏆 Pick wrong and the mimic goes CHOMP! 💀💥 Please like the game👍and join the group ✅ for daily rewards and more updates! We are a small indie studio that is trying to grow and we would really appreciate your support! Currently in BETA, expect polish and feature updates to improve the experience!⚡ All of our pixel models, code, textures, and animations are made by the Celvestian Creations team. We reserve all rights to our assets.

Last updated by the developer 7 Aug 2026, 12:49 UTC.

0
playing (measured 11 Aug 2026, 06:00 UTC)
22,234
lifetime visits
50%
liked (52 👍 / 53 👎)
137
favourites (6.2 per 1k visits)
17 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:004first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

COSMIC BUNDLE
499 R$
VIP Bundle
399 R$
X2 Cash
149 R$
X2 Trophies
149 R$
X2 Winstreak
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

495049.516 August 2026 — 49 % liked26 August 2026 — 50 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 08:3750+1
16 Aug 2026, 08:3649first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.