Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Calamity Island

Calamity Island

A Roblox experience owned by Cosmic Development.

SurvivalENdisaster survivalbase buildingcrafting

Calamity Island is a survival experience created on 2026-01-17. The game currently has 42 players online and 1,404,795 lifetime visits. It holds 5,102 favorites and maintains a 90% like percentage. The genre is classified as survival.

Description (written by the developer; not a statement by this register)

Dig in the sand, build a base, and survive against countless 🌊tsunamis and 🌩️disasters. Every disaster brings new items to build with, and what you don't have, you craft. As your risk increases, so does the strength of the disasters. The Final Goal: Have the largest and strongest base ever!! 👍Like the game and join the group for FREE extra Dollars. 🏁Race against your friends to see who can survive the strongest disasters! 🦀As you grow, hatch Crab pets to dig for you. Disasters: 🌊Tsunamis 🌩️Lightning ☄️Meteors 🌪️Tornados 🌋Volcano More Coming Soon....

Last updated by the developer 23 Jul 2026, 17:54 UTC.

42
playing (measured 10 Aug 2026, 14:50 UTC)
1,404,795
lifetime visits
90%
liked (4,439 👍 / 515 👎)
5,240
favourites (3.7 per 1k visits)
17 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5038first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Autoplay Disasters
849 R$
+50% Block Limit
299 R$
+5 Crab Placement Limit
199 R$
x2 Build Height
149 R$
Starter Pack
67 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome555,325 · 100.0% win
Grow A Gar..... · other490,757 · 100.0% win
Survive Water Wall425,141 · 100.0% win
500 Blocks · collection60,586 · 14.4% win
Tasty Helpers · other13,338 · 1.8% win
1,000 Blocks · collection13,311 · 3.5% win
Survive Zap Zap · progression4,868 · 0.60% win
Survive Balls of Fire · progression2,062 · 0.00% win
Survive Angry Wind · progression812 · 0.00% win
That's Not Treasure · other732 · 0.40% win
Survive Magma · progression426 · 0.20% win
Obby Survival · progression168 · 0.00% win
10,000 Blocks · collection19 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:0490no change
24 Aug 2026, 12:5290no change
14 Aug 2026, 12:5290first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.