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[💫] +1 Jump Power Escape

[💫] +1 Jump Power Escape

A Roblox experience owned by TSparkz Studioz.

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[💫] +1 Jump Power Escape is an obby experience created on 2026-01-17. The game has recorded 2,977,779 lifetime visits and 7,679 favorites. Currently, zero users are playing. The title holds a 95% like percentage. Gameplay involves increasing jump height and unlocking trails.

Description (written by the developer; not a statement by this register)

Welcome to +1 Jump Power Escape! 💪 How to Play: 💥Every jump makes you jump higher! 🏃Go through the obstacles to get wins! ⚡Unlock new trails that give insane boosts! 🔥Rebirth to unlock new perks! If you’re having fun, don't forget to like the game! 👍

Last updated by the developer 17 Jul 2026, 20:20 UTC.

0
playing (measured 11 Aug 2026, 21:17 UTC)
2,977,779
lifetime visits
95%
liked (9,839 👍 / 478 👎)
7,789
favourites (2.6 per 1k visits)
17 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:170first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Joined +1 Jump Power Escape · welcome1,598,166 · 64.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 October 2026 — 95 % liked2 November 2026 — 95 % liked14 August 20262 November 2026
4 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 06:0795no change
3 Oct 2026, 06:0495no change
24 Aug 2026, 06:0095no change
14 Aug 2026, 05:5395first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.