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Template Labs Store Hub

Template Labs Store Hub

A Roblox experience owned by Template Labs.

Last updated by the developer 17 Jan 2026, 03:36 UTC.

0
playing (measured 14 Aug 2026, 09:01 UTC)
353
lifetime visits
33%
liked (1 👍 / 2 👎)
3
favourites (8.5 per 1k visits)
17 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 09:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Creator Bundle (Manual Payment)
69,173 R$
Animals + Eggs Bundle (Manual Payment)
37,594 R$
+1 Speed Escape Template (Manual Payment)
37,143 R$
Grow a Chicken Fighter Template (Manual Payment)
37,143 R$
Mega Animal Pack (Manual Payment)
30,075 R$
Admin Abuse Panel (Manual Payment)
26,311 R$
Mega Studs Asset Pack (Manual Payment)
22,556 R$
Mega Egg Pack (Manual Payment)
18,797 R$
Mega VFX Pack (Manual Payment)
15,038 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

335041.522 August 2026 — 50 % liked12 October 2026 — 33 % liked22 August 202612 October 2026
2 measurements spanning 51 days, net -17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 30–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 07:5333-17
22 Aug 2026, 01:5350first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.