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High School Life RP

High School Life RP

A Roblox experience owned by this might be a new project or something.

RoleplayENroleplayschoolsocial

High School Life RP (2026) is a roleplay game on Roblox, measured at over 25.3 million lifetime visits. It records 3,188 playing now, a like rating of 78%, 25,031 favourites.

Description (written by the developer; not a statement by this register)

Welcome to High School Life RP

Last updated by the developer 17 Aug 2026, 15:47 UTC.

1,810
playing (measured 14 Oct 2026, 12:50 UTC)
25,844,983
lifetime visits
78%
liked (4,521 👍 / 1,293 👎)
27,528
favourites (1.1 per 1k visits)
17 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7993,5482,173.51,81023 September 202614 October 2026
500 measurements spanning 21 days, net -83. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 387–3,960 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
14 Oct 2026, 12:501,810+84
14 Oct 2026, 11:501,726+184
14 Oct 2026, 10:501,542+273
14 Oct 2026, 09:501,269+156
14 Oct 2026, 08:501,113+80
14 Oct 2026, 07:501,033-32
14 Oct 2026, 06:501,065+49
14 Oct 2026, 05:501,016-97
14 Oct 2026, 04:501,113-86
14 Oct 2026, 03:501,199-224
14 Oct 2026, 02:501,423-256
14 Oct 2026, 01:501,679-106
14 Oct 2026, 00:501,785+354
13 Oct 2026, 23:501,431-37
13 Oct 2026, 22:501,468-131
13 Oct 2026, 21:501,599-22
13 Oct 2026, 20:501,621-129
13 Oct 2026, 19:501,750-300
13 Oct 2026, 18:502,050-70
13 Oct 2026, 17:502,120first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin commands
499 R$
headless horseman
199 R$
Gojo
199 R$
Ban hammer
199 R$
spiked purse
149 R$
ultra goku
149 R$
Security Guard
99 R$
FLY!
99 R$
VIP
99 R$
naruto
99 R$
luffy
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

76787713 August 202622 October 2026
1272 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1272
Measured (UTC)% likedChange
22 Oct 2026, 19:0478no change
14 Oct 2026, 12:5078no change
14 Oct 2026, 11:5078no change
14 Oct 2026, 10:5078no change
14 Oct 2026, 09:5078no change
14 Oct 2026, 08:5078no change
14 Oct 2026, 07:5078no change
14 Oct 2026, 06:5078no change
14 Oct 2026, 05:5078no change
14 Oct 2026, 04:5078no change
14 Oct 2026, 03:5078no change
14 Oct 2026, 02:5078no change
14 Oct 2026, 01:5078no change
14 Oct 2026, 00:5078no change
13 Oct 2026, 23:5078no change
13 Oct 2026, 22:5078no change
13 Oct 2026, 21:5078no change
13 Oct 2026, 20:5078no change
13 Oct 2026, 19:5078no change
13 Oct 2026, 18:5078first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.