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[😱] Scary Worm Slap Tower

[😱] Scary Worm Slap Tower

A Roblox experience owned by Brazilian Enjoyement.

ObbyENTower ClimbingHorrorSocial Trolling

[😱] Scary Worm Slap Tower is a Roblox experience created on 2026-01-17. It has recorded 1,019,707 lifetime visits and 171,953 favorites. The experience holds a 70% like percentage. Currently, zero users are playing. No specific genre is assigned to this title.

Description (written by the developer; not a statement by this register)

Welcome Scary Worm Slap Tower! 💥 Climb Higher, Stick Together, Explore the Tower, and Troll Players! Be Careful if you are scared of Heights, you might FALL!!! Like👍and Favorite, Join the Group for Terrifying Slap! Tags 🏷️: Scary Tower, Troll Tower, Scary Slap Tower Go Up, Admin, Slap Hand

Last updated by the developer 10 Aug 2026, 02:52 UTC.

0
playing (measured 20 Aug 2026, 04:53 UTC)
1,019,707
lifetime visits
69%
liked (670 👍 / 295 👎)
171,997
favourites (168.7 per 1k visits)
17 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 04:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[🦸] SUPER Admin!
24,000 R$
[👑] Owner Admin!
1,999 R$
Rainbow Carpet
349 R$
HD Admin!
199 R$
Medusa Head
99 R$
Hidden Cape!
74 R$
[OP] Rainbow Slap
59 R$
Speed Coil
39 R$
Jump Coil
39 R$
Giant Slap
29 R$
Laser Gun
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome668,779 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

697069.520 August 2026 — 70 % liked30 August 2026 — 69 % liked9 September 2026 — 69 % liked29 October 2026 — 69 % liked20 August 202629 October 2026
4 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Oct 2026, 05:0269no change
9 Sept 2026, 05:0069no change
30 Aug 2026, 04:5369-1
20 Aug 2026, 04:5370first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
27 August 2026
Roblox entity thumbnail
20 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.