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Kereta Anomalies

Kereta Anomalies

A Roblox experience owned by Three Nusantara Studio.

HorrorENhorrorsimulationanomalies

Kereta Anomalies is a horror experience created on 2026-01-17. It has recorded 680,319 lifetime visits and 1,401 favorites. The current player count is zero. The experience holds a 73% like percentage. No size data is provided.

Description (written by the developer; not a statement by this register)

Welcome to Train Anomalies where you play as the brave security guard guarding a mysterious train station at night! 🌙 Your job sounds simple: 🕵️‍♂️ Patrol the station 🚪 Check every platform 🚆 Make sure every train arrives and leaves safely But wait… something isn’t right. 😳 Strange passengers appear out of nowhere. Trains look… different. Objects move when you’re not looking. And sometimes… the station changes. 👁️ Your mission? 🔎 Spot the anomalies ⚠️ Report them quickly 🛑 Survive the night shift The longer you last, the weirder it gets! Can you stay focused and protect the station… or will the anomalies take over? 😱 Clock in. Stay alert. Trust nothing. 🚨✨ ⚠️ This game is still in beta, so please excuse any bugs or errors 🙏🐞 Thank you for playing and supporting! 💙

Last updated by the developer 21 Mar 2026, 14:05 UTC.

0
playing (measured 10 Aug 2026, 21:17 UTC)
680,319
lifetime visits
73%
liked (203 👍 / 75 👎)
1,402
favourites (2.1 per 1k visits)
17 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Kereta VIP
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome339,877 · 100.0% win
ANDA KETABRAK! · other0 · 0.00% win
AWAS KERETA · other0 · 0.00% win
00:00 PLAYER SELAMAT · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7314 August 2026 — 73 % liked24 August 2026 — 73 % liked3 September 2026 — 73 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:3873no change
24 Aug 2026, 18:3873no change
14 Aug 2026, 18:3673first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.