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Escape Tsunami For Anime!

Escape Tsunami For Anime!

A Roblox experience owned by Monkey Purple Studio.

ObbyENanimesurvivalcollection

Escape Tsunami For Anime! is an obby experience created on 2026-01-17. It has accumulated 721,665 lifetime visits and holds 13,247 favorites. Currently, two users are playing. The game maintains a 92% like percentage. Players navigate maps to escape tsunamis and collect anime characters.

Description (written by the developer; not a statement by this register)

Welcome to Escape Tsunami For Anime! 🌊 [HOW TO PLAY] 1. Travel through the map and unlock new zones 📍 2. Escape from oncoming Tsunamis 🌊 3. Collect better Anime the further you go! 💪 4. Earn Cash and build your Anime collection 💯 💸The further you explore, the more valuable Anime you can find! 😍Remember to check back every day, your Anime earn Cash OFFLINE! 🏆Play with others and compete to be the best! Like and favourite the game if you enjoy! 🔥 Join the group for rewards and codes 🤝

Last updated by the developer 12 Jun 2026, 13:19 UTC.

2
playing (measured 10 Aug 2026, 19:19 UTC)
721,665
lifetime visits
92%
liked (3,220 👍 / 265 👎)
13,259
favourites (18.4 per 1k visits)
17 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:191first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Coil
399 R$
VIP
249 R$
Starter Pack
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome287,550 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:1592no change
14 Aug 2026, 18:0892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.