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Escape Cars For Brainrots!

Escape Cars For Brainrots!

A Roblox experience owned by HappyCat Games.

ObbyENbrainrotdodgerebirth

Description (written by the developer; not a statement by this register)

Welcome to Escape Cars For Brainrots! 🚗🚂🌊 🏃 Run fast and grab Brainrots! 🚗 Dodge cars and trains, and avoid drowning! 💸 Upgrade your brainrots to generate more money! ✨ Rebirth for special rewards! 👍 LIKE the game and JOIN the group for a FREE BRAINROT! 🤑 Play with your friends for a cash boost!

Last updated by the developer 19 May 2026, 17:53 UTC.

0
playing (measured 10 Aug 2026, 19:38 UTC)
18,551
lifetime visits
48%
liked (13 👍 / 14 👎)
1,084
favourites (58.4 per 1k visits)
17 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Auto Collect Cash
199 R$
∞ Storage
199 R$
2x Health
125 R$
2x Cash
99 R$
2x Speed
67 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome14,562 · 0.00% win
Upgrade Character · progression3,917 · 0.00% win
Upgrade Speed · other3,905 · 0.00% win
Diamond · collection3,780 · 0.00% win
Complete the Tutorial · welcome3,674 · 0.00% win
Play with a Friend · social2,091 · 0.00% win
Gold · collection1,146 · 0.00% win
Rebirth · progression292 · 0.00% win
Blood · collection169 · 0.00% win
Lava · collection136 · 0.00% win
Upgrade Carry · other112 · 0.00% win
Reach the End · progression19 · 0.00% win
Omega · collection7 · 0.00% win
Get Nuked · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.