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Drill Evolution!

Drill Evolution!

A Roblox experience owned by Blind Works.

TycoonENtycoonpet collectingmining

Drill Evolution! is a tycoon experience created on 2026-01-17. It has accumulated 844,883 lifetime visits and holds 2,243 favorites. The game maintains a 96% like percentage. Currently, zero users are playing. The description indicates updates occur every Saturday at 1 PM UTC and notes the title is in beta testing.

Description (written by the developer; not a statement by this register)

Welcome to Drill Evolution! 🚨 🗓️ Updates every Saturday at 1PM UTC! ⛽ Pump to gain power! 🗻 Explore mines & collect blocks! 🐾 Make money & hatch pets! 🌏 Discover new worlds and find exciting surprises! Leave a like and follow the game if you enjoy it! 👍 The game is in BETA testing phase so please be patient and report any bugs to the server below! 🐞

Last updated by the developer 19 Apr 2026, 11:02 UTC.

0
playing (measured 10 Aug 2026, 14:35 UTC)
844,883
lifetime visits
96%
liked (6,725 👍 / 251 👎)
2,241
favourites (2.7 per 1k visits)
17 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+3 Pets Equipped!
1 R$
x2 Coins!
1 R$
x2 Power!
1 R$
MVP
1 R$
x2 Speed!
1 R$
Triple Hatch!
1 R$
+50 Pet Storage!
1 R$
+250 Storage!
1 R$
Mega Lucky!
1 R$
Lucky!
1 R$
Ultra Lucky!
1 R$
VIP!
1 R$
OP Pump!
1 R$
Donation
1 R$
PRO
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome549,669 · 0.00% win
Completed The Mine (Area 1) · progression379,698 · 0.00% win
Completed The Beehive (Area 2) · progression236,863 · 0.00% win
Completed The Ancient Tree (Area 3) · progression132,775 · 0.00% win
Completed The Pyramid (Area 4) · progression65,536 · 0.00% win
Completed The Cactus (Area 5) · progression41,239 · 0.00% win
Completed The Dino Skull (Area 6) · progression28,963 · 0.00% win
Completed The Obsidian Ore (Area 7) · progression19,598 · 0.00% win
Completed The Volcano (Area 8) · progression13,181 · 0.00% win
Completed The Igloo (Area 10) · progression10,405 · 0.00% win
Completed The Dragon Den (Area 9) · progression9,685 · 0.00% win
Completed The Scoops (Area 11) · progression7,090 · 0.00% win
Completed The Snowman (Area 12) · progression4,635 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked13 September 2026 — 96 % liked3 October 2026 — 96 % liked23 October 2026 — 96 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 19:5396no change
3 Oct 2026, 19:5296no change
13 Sept 2026, 19:0696no change
14 Aug 2026, 16:5396first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.