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🚀 [SPACE] Perfect Impact

🚀 [SPACE] Perfect Impact

A Roblox experience owned by Variety Studio's.

SimulatorENgrindleaderboardspets

Description (written by the developer; not a statement by this register)

Grab your weapon, start swinging, and smash through walls to unlock massive new zones! 💥 ✨ What’s New: 📊Trading. ♻️System updates. 🐞Bug fixes. 🎮HOW TO PLAY: - Throw axes to build up your Power. - Collect rare Pets for insane stat multipliers. - Buy deadlier weapons. - Grind your way to the top of the global leaderboards! 🎁 ACTIVE CODES: Use these right now for a massive head start: - release - betterstats - biggerstats - dimer 👍 Like & ⭐ Favorite if you’re enjoying the grind—it helps us push out more updates! 🔨 Created by Variety Studios

Last updated by the developer 6 Jul 2026, 09:03 UTC.

0
playing (measured 11 Aug 2026, 06:53 UTC)
8,523
lifetime visits
69%
liked (44 👍 / 20 👎)
264
favourites (31.0 per 1k visits)
17 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mace
129 R$
DoubleCoins
59 R$
Super Lucky
59 R$
2x Hatch Speed
59 R$
TripleEgg
49 R$
Auto Rebirth
49 R$
DoublePower
49 R$
+2 Pet's
39 R$
+1 Pet
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Wall Crusher · progression2,498 · 0.00% win
New Beginnings · other337 · 0.00% win
Coin Collector · collection244 · 0.00% win
Perfect Impact Legend. · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.