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[⭐UPD 3] Idle Circles

[⭐UPD 3] Idle Circles

A Roblox experience owned by Idle Circles.

Idle Circles is a Roblox experience created on 2026-01-17. It has accumulated 4,184,424 lifetime visits and 9,536 favorites. Currently, 71 players are active. The title holds a 95% like percentage. No specific genre is assigned in the data. The experience functions as an incremental game involving circle production and upgrades.

Description (written by the developer; not a statement by this register)

Welcome to Idle Circles! This is an incremental game where your circles spin for cash ⭕ Grow Circles - Expand your production and watch numbers explode ⚡ Upgrade Multipliers - Unlock powerful boosts and progression layers 🔄 Prestige - Reset for huge permanent bonuses 🏆 Climb Leaderboards - Compete to become the strongest player 🔍 Unlock Features - New content appears as you progress farther What are you waiting for? Start growing your circles now! 👍 JOIN THE GROUP for +50% cash! 💎 PLAYERS WITH ROBLOX PLUS gain x2 cash! Game Version v0.2 // Want updates, sneak peeks, or to share feedback? Join the community server! (13+) ⚠️ Exploiting or unfair advantages are strictly prohibited. Punishments may include permanent bans. 🤝 Credits ThugXY28 - Owner Inspired by Revolution Idle, check it out on Steam and Play Store!

Last updated by the developer 8 Aug 2026, 23:42 UTC.

71
playing (measured 10 Aug 2026, 14:53 UTC)
4,184,424
lifetime visits
95%
liked (18,377 👍 / 1,062 👎)
9,599
favourites (2.3 per 1k visits)
17 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:53110first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gamepass Bundle
1,999 R$
VIP
999 R$
x2 Diamonds
499 R$
x2 Spin Speed
299 R$
x2 Energy
199 R$
x2 Shards
149 R$
x2 Cash
99 R$
Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome1,396,279 · 37.6% win
Prestige · progression317,332 · 15.7% win
Gain 1K$! · progression288,008 · 11.0% win
Gain 1M$! · progression227,182 · 10.5% win
Gain 1B$! · progression191,710 · 8.7% win
Gain 1T$! · progression163,058 · 8.5% win
Gain 1Qd$! · other140,252 · 7.7% win
Charger · other140,033 · 10.6% win
Gain 1Sp$! · other91,268 · 7.9% win
Gain 1De$! · other56,854 · 7.2% win
Tower · other50,996 · 6.1% win
Rocket · other20,669 · 4.0% win
Gain 1Vg$! · other12,043 · 2.5% win
The Moon · other9,802 · 3.1% win
Venus · other3,292 · 1.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:0895no change
14 Aug 2026, 03:0795first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.