Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[⭐UPD 3] Idle Circles

[⭐UPD 3] Idle Circles

A Roblox experience owned by Idle Circles.

SimulatorENincrementalidleleaderboards

Idle Circles is a Roblox experience created on 2026-01-17. It has accumulated 4,184,424 lifetime visits and 9,536 favorites. Currently, 71 players are active. The title holds a 95% like percentage. No specific genre is assigned in the data. The experience functions as an incremental game involving circle production and upgrades.

Description (written by the developer; not a statement by this register)

Welcome to Idle Circles! This is an incremental game where your circles spin for cash ⭕ Grow Circles - Expand your production and watch numbers explode ⚡ Upgrade Multipliers - Unlock powerful boosts and progression layers 🔄 Prestige - Reset for huge permanent bonuses 🏆 Climb Leaderboards - Compete to become the strongest player 🔍 Unlock Features - New content appears as you progress farther What are you waiting for? Start growing your circles now! 👍 JOIN THE GROUP for +50% cash! 💎 PLAYERS WITH ROBLOX PLUS gain x2 cash! Game Version v0.2 // Want updates, sneak peeks, or to share feedback? Join the community server! (13+) ⚠️ Exploiting or unfair advantages are strictly prohibited. Punishments may include permanent bans. 🤝 Credits ThugXY28 - Owner Inspired by Revolution Idle, check it out on Steam and Play Store!

Last updated by the developer 8 Aug 2026, 23:42 UTC.

71
playing (measured 10 Aug 2026, 14:53 UTC)
4,184,424
lifetime visits
94%
liked (18,731 👍 / 1,117 👎)
9,886
favourites (2.4 per 1k visits)
17 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:53110first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gamepass Bundle
1,999 R$
VIP
999 R$
x2 Diamonds
499 R$
x2 Spin Speed
299 R$
x2 Energy
199 R$
x2 Shards
149 R$
x2 Cash
99 R$
Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome1,418,034 · 66.3% win
Prestige · progression328,550 · 28.4% win
Gain 1K$! · progression310,277 · 58.6% win
Gain 1M$! · progression246,359 · 45.3% win
Gain 1B$! · progression208,064 · 37.8% win
Gain 1T$! · progression177,690 · 30.9% win
Gain 1Qd$! · other153,652 · 26.9% win
Charger · other146,250 · 12.7% win
Gain 1Sp$! · other102,497 · 19.6% win
Gain 1De$! · other66,682 · 15.1% win
Tower · other54,462 · 5.7% win
Rocket · other22,826 · 3.5% win
Gain 1Vg$! · other15,420 · 5.5% win
The Moon · other10,989 · 1.6% win
Venus · other3,976 · 1.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

949594.514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked13 September 2026 — 94 % liked23 September 2026 — 94 % liked3 October 2026 — 94 % liked13 October 2026 — 94 % liked23 October 2026 — 94 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 03:1894no change
13 Oct 2026, 03:1794no change
3 Oct 2026, 03:1694no change
23 Sept 2026, 03:1694no change
13 Sept 2026, 03:1594-1
3 Sept 2026, 03:0895no change
24 Aug 2026, 03:0895no change
14 Aug 2026, 03:0795first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.