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+1 Speed Supermarket Escape 🛒

+1 Speed Supermarket Escape 🛒

A Roblox experience owned by Mkhada Studios.

ObbyENspeed runningescaperebirth mechanic

Description (written by the developer; not a statement by this register)

Welcome to +1 Speed Supermarket Escape! 🛒 How to Play: 🏃 Every step makes you faster 💪 To run faster - train your speed in the lobby 🚨 Escape from Security 💰 Every checkpoint you reach gives you WINS! ⚡ Unlock new step multipliers 🔥 Rebirth to increase your maximum upgrade level If you’re enjoying the game, don't forget to leave a like! 👍 TAGS: Speed, Shopping, Cart, Shopping cart, +1 speed, +1, escape, obby

Last updated by the developer 9 Aug 2026, 23:56 UTC.

11
playing (measured 10 Aug 2026, 15:35 UTC)
334,204
lifetime visits
96%
liked (2,336 👍 / 93 👎)
21,888
favourites (65.5 per 1k visits)
17 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3518first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Speed Multiplier [x64]
149 R$
Speed Multiplier [x32]
99 R$
Diamond Treadmill [OP]
79 R$
Speed Multiplier [x16]
69 R$
x2 Wins
59 R$
Gold Treadmill
29 R$
Speed Multiplier [x8]
29 R$
Speed Multiplier [x4]
9 R$
Speed Multiplier [x2]
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9615 August 2026 — 96 % liked25 August 2026 — 96 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 00:3696no change
15 Aug 2026, 00:3596first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.