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[UPD]  30 Days on Cargo

[UPD] 30 Days on Cargo

A Roblox experience owned by Brosyn Studio.

HorrorENsurvival horrorco-oploot exploration

[UPD] 30 Days on Cargo is a horror experience created on 2026-01-18. It has accumulated 3,108,536 lifetime visits and 13,148 favorites. The game holds an 80% like percentage. Currently, zero users are playing. The description mentions voiced dialogue, new islands, and a key fusion system within a sinking cargo ship setting.

Description (written by the developer; not a statement by this register)

CODES for 1000 likes in the Community server NEW CODE AT 1500 LIKES The cargo ship is sinking and the crew has turned. Deeper sections of the flooded labs have been uncovered... though the oxygen is running low. New weapons and tools have been added - strong enough to take down the beast. What’s New 🎙️ Voiced Dialogue Characters now have voiced dialogue to provide better guidance, story, and lore while you play. 🏝️ New Islands Explore new islands scattered across the map where you can discover hidden treasure and secrets. 🗝️ Key Fusion System A brand-new key system has been added: Keys now come in different colors. Fuse keys together to create new colors. Use the new keys to unlock special containers with better rewards. 👥 New Coworker Characters Meet new characters who will act as your coworkers, adding more life and interaction to the game.

Last updated by the developer 6 Mar 2026, 04:49 UTC.

0
playing (measured 10 Aug 2026, 14:34 UTC)
3,108,536
lifetime visits
80%
liked (2,248 👍 / 562 👎)
13,147
favourites (4.2 per 1k visits)
18 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

test (DO NOT BUY)
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First time joining! · welcome1,942,443 · 0.00% win
7 DAYS! · progression13,363 · 0.00% win
the kraken🦑 · other1,438 · 0.00% win
Completed the Game · progression451 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:3480no change
14 Aug 2026, 05:3380first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.