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Brainrot Rush

Brainrot Rush

A Roblox experience owned by Wonderful Game Development.

ShooterENPVE SurvivalPet CollectionWave Defense

Description (written by the developer; not a statement by this register)

Welcome to Brainrot Rush! In this PVE game, you have to work together to survive waves of brainrots that attack you. Each wave gets more difficult. How many can you survive? Brainrots with rare mutations can spawn; be the one who does the most damage to be able to collect and equip them in your inventory. Some brainrots require more kills to collect them; except the rare ones, the rarer the less times you need to kill them to receive them as a pet. Work together, survive, buy guns, upgrade your stats, unlock cool abilities, level up, and collect brainrots. PC Controls: Shift = Sprint E = Ability R = Reload Console Controls: Left Joystick Down = Sprint Y = Ability X = Reload

Last updated by the developer 7 Aug 2026, 19:41 UTC.

0
playing (measured 11 Aug 2026, 10:21 UTC)
71,705
lifetime visits
53%
liked (44 👍 / 39 👎)
284
favourites (4.0 per 1k visits)
18 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:2116first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+ 4 Pet Equips
1,299 R$
Rail Gun
1,149 R$
+ 2 Pet Equips
499 R$
Grenade Launcher
379 R$
2x Cash
349 R$
VIP
299 R$
2x Damage
229 R$
Dual Desert Eagles
189 R$
2x XP
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Brainrot Rush · welcome66,580 · 100.0% win
First kill! · other47,058 · 100.0% win
Complete the tutorial! · welcome17,535 · 74.4% win
Reach wave 25! · progression10,661 · 6.1% win
First Rebirth! · progression6,005 · 29.3% win
Level 25! · progression2,917 · 16.4% win
Reach wave 50! · progression617 · 0.10% win
Level 50! · progression309 · 1.4% win
5 Rebirths! · progression50 · 0.00% win
Level 100 · progression33 · 0.00% win
Reach wave 100! · progression21 · 0.00% win
Secret Beans · secret16 · 0.10% win
10 Rebirths! · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5315 August 2026 — 53 % liked25 August 2026 — 53 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 15:0553no change
15 Aug 2026, 15:0553first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.