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Moon Club

Moon Club

A Roblox experience owned by RSKP STUDIOS.

Social & hangoutENsocial hangoutmusic and danceavatar customization

Moon Club is a social-hangout experience created on 2026-01-18. It currently has 93 players online. The game has accumulated 1,338,776 lifetime visits and 2,755 favorites. User engagement metrics show a 93% like percentage. The description highlights features including dancing, music listening, socializing, and profile customization options.

Description (written by the developer; not a statement by this register)

Welcome to Moon Club, a game where it never dawns, here in this game you can 💃 Dance. 🎵 Listen to Music. 🗣️ Socialize with other players. We also have effects, Auras, Decoration so you can customize your profile. We are a club different from others. What are you waiting for to join?

Last updated by the developer 4 Aug 2026, 14:54 UTC.

93
playing (measured 10 Aug 2026, 20:08 UTC)
1,338,776
lifetime visits
93%
liked (1,928 👍 / 142 👎)
3,125
favourites (2.3 per 1k visits)
18 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:08188first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Paquete de Iconos
150 R$
COMANDOS
120 R$
Paquete de Auras
120 R$
10X LIkE
80 R$
VIP
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You were given "VIP" · other6,894 · 1.5% win
You got "CMD" as a gift · other3,027 · 0.60% win
They gave you "AURAS" · collection2,341 · 0.50% win
THEY GAVE YOU "ICON PACKS" · collection761 · 0.20% win
They gave you "LIKE X10" · other622 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:2293no change
24 Aug 2026, 13:5393no change
14 Aug 2026, 13:5293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.