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[Update4] Escape Tsunami for Sake of Cars!

[Update4] Escape Tsunami for Sake of Cars!

A Roblox experience owned by More addicting games.

SimulatorENtsunami survivalcar collectionoffline earnings

Description (written by the developer; not a statement by this register)

🌊 Welcome to Escape Tsunami for Sake of Cars! [Update 4] New elite cars New ratings. Now you can see Top 10 best plots and like them! [Update 3] New mutations: Candy, Blood Moon, Music, Galaxy, Toxic, Radioactive, Volcano, Lava, Rainbow Run fast and grab Cars! 🏃 Avoid tsunamis when they come! 🌊 Stay alive and collect many Cars! ⚡ Upgrade your Cars and get more money! 💸 Upgrade and increase speed to escape the tsunami 💸🏃🌊 Upgrade your base to unlock more slots and place extra Cars! 🏗️ Your Cars earn cash OFFLINE! 💤

Last updated by the developer 20 Jun 2026, 07:47 UTC.

0
playing (measured 10 Aug 2026, 20:16 UTC)
82,386
lifetime visits
81%
liked (134 👍 / 31 👎)
7,295
favourites (88.5 per 1k visits)
18 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
149 R$
Pro Pack
99 R$
Starter Pack
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome7,237 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8115 August 2026 — 81 % liked4 September 2026 — 81 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 14:3381no change
15 Aug 2026, 12:5081first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.