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Backrooms: Isolation (Captain Clark Event)

Backrooms: Isolation (Captain Clark Event)

A Roblox experience owned by Morrom Games.

HorrorENhorrorbackroomssurvival

Description (written by the developer; not a statement by this register)

Isolation You slipped out of reality… and into a place where nothing feels right. Endless yellow rooms stretch in every direction. The lights buzz overhead, the air feels damp, and the silence is never truly silent. Something is here with you. Explore mysterious levels, search for exits, collect useful items, and try to survive. But the longer you stay… the closer it gets. Will you escape Isolation… or be lost forever? 👥 Survive together 🔦 Explore different levels ⚠️ Avoid dangerous entities 🚪 Find the exit if you can Good luck. There are currently 12 levels available in the game. We using a fork of wikidot canon for this game. New event: Captain Clark in the game!

Last updated by the developer 7 Aug 2026, 18:17 UTC.

0
playing (measured 11 Aug 2026, 19:34 UTC)
4,617
lifetime visits
90%
liked (18 👍 / 2 👎)
34
favourites (7.4 per 1k visits)
18 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unbroken
200 R$
Executioner
100 R$
Godspeed
50 R$
2X Experience
30 R$
Limit Breaker
25 R$
Item Detector
20 R$
Undying
15 R$
Never Lost
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 0 - "The Lobby" · progression347 · 0.00% win
Level 1 - "Habitable Zone" · progression67 · 0.00% win
Level 22 - "Parking Hub" · progression38 · 0.00% win
Met Captain Clark (Unobtainable) · progression31 · 0.00% win
Level 11 - "The City That Never Sleeps" · progression30 · 0.00% win
Level 37 - "Sublimity" · progression27 · 0.00% win
Level 2 - "Abandoned Utility Halls" · progression14 · 0.00% win
Level 870 - "Lean Level" · progression13 · 0.00% win
Level 7 - "Thalassophobia" · progression10 · 0.00% win
Level 3999 - "The True Ending" · progression9 · 0.00% win
Level -59 - "The Chairs" · progression8 · 0.00% win
Killed The Red Knight · progression5 · 0.00% win
Level 952 - "The Corrupted Reality" · secret5 · 0.00% win
Level 26 - "Fun" · progression4 · 0.00% win
Level 9223372036854775807 - "The True Final Level" · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899089.518 August 2026 — 89 % liked7 September 2026 — 89 % liked17 September 2026 — 90 % liked18 August 202617 September 2026
3 measurements spanning 30 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Sept 2026, 00:4790+1
7 Sept 2026, 00:4789no change
18 Aug 2026, 00:3289first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.