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+1 Jump Crunchy Wax Escape!

+1 Jump Crunchy Wax Escape!

A Roblox experience owned by Clicky Experiences.

ObbyENASMRJump MechanicsClicker

Description (written by the developer; not a statement by this register)

🎀 Join the Clicky Experiences group to unlock FREE gift in-game! 🦘 Welcome to +1 Jump Crunchy ASMR Escape 🦘 ⚡ Every jump = +1 Jump 🤸🏻 Run, jump, and escape across a world made of ASMR 💪 Train your jump and unlock powerful multipliers 👥 Bounce along friends and other players 🌍 Become the JUMPIEST on the server 🎧 ASMR vibes included Smooth movement, satisfying keyboard clicks, creamy visuals, and relaxing sounds for a perfect mix of jump & chill ✨ © 2026 DEVENT Inc. All rights reserved. This experience, its assets, and its design are protected by copyright. Unauthorized copying or redistribution will be reported.

Last updated by the developer 28 Sept 2026, 04:56 UTC.

0
playing (measured 19 Oct 2026, 18:30 UTC)
463,270
lifetime visits
92%
liked (2,544 👍 / 215 👎)
1,441
favourites (3.1 per 1k visits)
18 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

010 August 2026 — 0 players19 October 2026 — 0 players10 August 202619 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Oct 2026, 18:300no change
10 Aug 2026, 14:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN Trampoline! [X100] [PERMANENT]
1,599 R$
Void Trampoline! [X25] [PERMANENT]
749 R$
Diamond Trampoline! [PERMANENT]
259 R$
x50000/Jump! [PERMANENT]
119 R$
x2 Wins [PERMANENT]
79 R$
x10000/Jump! [PERMANENT]
79 R$
Gold Trampoline! [PERMANENT]
59 R$
x200/Jump! [PERMANENT]
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome202,140 · 100.0% win
First Rebirth! · progression74,732 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919291.515 August 2026 — 91 % liked25 August 2026 — 92 % liked4 September 2026 — 92 % liked14 September 2026 — 92 % liked24 September 2026 — 92 % liked4 October 2026 — 92 % liked14 October 2026 — 92 % liked24 October 2026 — 92 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 05:4792no change
14 Oct 2026, 05:4692no change
4 Oct 2026, 05:4592no change
24 Sept 2026, 05:3892no change
14 Sept 2026, 03:4892no change
4 Sept 2026, 03:4792no change
25 Aug 2026, 01:4992+1
15 Aug 2026, 01:3391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.