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Escape Job For Brainrots

Escape Job For Brainrots

A Roblox experience owned by Clicky Experiences.

ObbyENASMRJump MechanicsClicker

Description (written by the developer; not a statement by this register)

🎀 Join the Clicky Experiences group to unlock FREE gift in-game! 🦘 Welcome to +1 Jump Crunchy ASMR Escape 🦘 ⚡ Every jump = +1 Jump 🤸🏻 Run, jump, and escape across a world made of ASMR 💪 Train your jump and unlock powerful multipliers 👥 Bounce along friends and other players 🌍 Become the JUMPIEST on the server 🎧 ASMR vibes included Smooth movement, satisfying keyboard clicks, creamy visuals, and relaxing sounds for a perfect mix of jump & chill ✨ © 2026 DEVENT Inc. All rights reserved. This experience, its assets, and its design are protected by copyright. Unauthorized copying or redistribution will be reported.

Last updated by the developer 8 Feb 2026, 01:01 UTC.

1
playing (measured 10 Aug 2026, 14:01 UTC)
284,633
lifetime visits
92%
liked (2,331 👍 / 203 👎)
1,130
favourites (4.0 per 1k visits)
18 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN Trampoline! [X100] [PERMANENT]
1,599 R$
Void Trampoline! [X25] [PERMANENT]
749 R$
Diamond Trampoline! [PERMANENT]
259 R$
+50000/Jump! [PERMANENT]
119 R$
+2000/Jump! [PERMANENT]
79 R$
x2 Wins [PERMANENT]
79 R$
Gold Trampoline! [PERMANENT]
59 R$
+200/Jump! [PERMANENT]
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome101,540 · 100.0% win
First Rebirth! · progression27,943 · 62.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919291.515 August 2026 — 91 % liked25 August 2026 — 92 % liked4 September 2026 — 92 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 03:4792no change
25 Aug 2026, 01:4992+1
15 Aug 2026, 01:3391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.