Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Fish an Anime RNG 🎲

Fish an Anime RNG 🎲

A Roblox experience owned by -チート-.

SimulatorENanimerngidle

Fish an Anime RNG 🎲 is a simulator experience from 2026 with over 17.6 million lifetime visits. It records 3,705 playing now, a like rating of 95%, 71,662 favourites.

Description (written by the developer; not a statement by this register)

Welcome to Fish an Anime RNG 🎲 💸Characters Earn OFFLINE!💸 How To Play? 🐟 Click on a Pond to start Fishing! 🍀 Catch Anime Characters and place them in your Base! 💵 Earn Cash and Unlock Upgrades, Potions and more! 🔁 Rebirth and Grow your collection! 👥 Play with friends for extra cash! 🌟Join our Roblox Group for free Rewards! We also have a Community server linked down below!

Last updated by the developer 19 Oct 2026, 07:43 UTC.

0
playing (measured 19 Oct 2026, 07:50 UTC)
18,497,941
lifetime visits
95%
liked (41,176 👍 / 2,156 👎)
78,031
favourites (4.2 per 1k visits)
18 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

013,0006,50025 September 202619 October 2026
500 measurements spanning 24 days, net -5,389. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
19 Oct 2026, 07:500-3,507
16 Oct 2026, 10:503,507+31
16 Oct 2026, 09:503,476+51
16 Oct 2026, 08:503,425-11
16 Oct 2026, 07:503,436-6
16 Oct 2026, 06:503,442+68
16 Oct 2026, 05:503,374+37
16 Oct 2026, 04:503,337-62
16 Oct 2026, 03:503,399-6
16 Oct 2026, 02:503,405+19
16 Oct 2026, 01:503,386-10
16 Oct 2026, 00:503,396-47
15 Oct 2026, 23:503,443-125
15 Oct 2026, 22:503,568-69
15 Oct 2026, 21:503,637-145
15 Oct 2026, 20:503,782-38
15 Oct 2026, 19:503,820-80
15 Oct 2026, 18:503,900-141
15 Oct 2026, 17:504,041+40
15 Oct 2026, 16:504,001first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#83 Fun with friends

Growth

188752.5837 October 202626 October 2026
200 measurements spanning 19 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 8–97 and does not start at zero.
Measurement log — every rank on Fun with friends count we have recorded, most recent 20 of 200
Measured (UTC)Rank on Fun with friendsChange
26 Oct 2026, 09:2583no change
26 Oct 2026, 08:2583no change
26 Oct 2026, 07:2583no change
26 Oct 2026, 06:2583no change
26 Oct 2026, 05:2583no change
26 Oct 2026, 04:2583no change
26 Oct 2026, 03:2583no change
26 Oct 2026, 02:2583no change
26 Oct 2026, 01:2583no change
26 Oct 2026, 00:2583+1
25 Oct 2026, 23:2582no change
25 Oct 2026, 22:2582-1
25 Oct 2026, 21:2583no change
25 Oct 2026, 20:2583no change
25 Oct 2026, 19:2583+3
25 Oct 2026, 18:2580no change
25 Oct 2026, 17:2580no change
25 Oct 2026, 16:2580no change
25 Oct 2026, 15:2580no change
25 Oct 2026, 14:2580first reading

Position on Roblox’s fun with friends sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

4x Luck
1,749 R$
Triple Hook
1,249 R$
INFINITE Backpack
639 R$
2x Mutations
499 R$
Auto Ability Use
399 R$
2x Luck
349 R$
2x Cash
299 R$
Auto Sell
299 R$
VIP Membership
149 R$
Auto Collect Cash
65 R$
2x Potion Time
49 R$
Index Unlock
27 R$
+1 Equip
27 R$
2x Food
6 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,047,537 · 8.8% win
Tutorial Completed! · welcome1,247,637 · 5.2% win
Rebirth! · progression1,026,402 · 4.1% win
Overlord · other54,048 · 0.70% win
Reborn · progression3,557 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

93959415 August 202624 October 2026
1323 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1323
Measured (UTC)% likedChange
24 Oct 2026, 18:3495no change
19 Oct 2026, 07:5095no change
16 Oct 2026, 10:5095no change
16 Oct 2026, 09:5095no change
16 Oct 2026, 08:5095no change
16 Oct 2026, 07:5095no change
16 Oct 2026, 06:5095no change
16 Oct 2026, 05:5095no change
16 Oct 2026, 04:5095no change
16 Oct 2026, 03:5095no change
16 Oct 2026, 02:5095no change
16 Oct 2026, 01:5095no change
16 Oct 2026, 00:5095no change
15 Oct 2026, 23:5095no change
15 Oct 2026, 22:5095no change
15 Oct 2026, 21:5095no change
15 Oct 2026, 20:5095no change
15 Oct 2026, 19:5095no change
15 Oct 2026, 18:5095no change
15 Oct 2026, 17:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.