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Cheese Escape : Dark Maze

Cheese Escape : Dark Maze

A Roblox experience owned by TroneSaft Games.

AdventureENmazechasesurvival

Cheese Escape : Dark Maze is an adventure experience created on 2026-01-18. It currently has 1,211 players. The game has accumulated 26,600,892 lifetime visits, 1,059,855 favorites, and an 83% like percentage.

Description (written by the developer; not a statement by this register)

🧀 Stuck in a cheese maze 🐀 You have woken up in a bizarre maze made entirely of cheese - winding corridors, dead ends and secrets hidden in every corner. 🎯 Your goal: Find all 10 hidden cheeses to unlock the exit and escape. But be careful... 👁️ An ominous rat roams the maze, hunting down those brave enough to collect the cheese. The longer you survive, the smarter and faster it becomes. ✨ Game Features: A challenging cheese maze filled with hidden paths and clever traps A progression system: each piece of cheese brings you closer to freedom A dynamic chase: the rat evolves over time, becoming more cunning and relentless In single-player or multiplayer mode: compete with your friends to see who escapes first Collect all the pieces and survive the cursed cheese maze - or become just another snack?

Last updated by the developer 23 Aug 2026, 09:03 UTC.

801
playing (measured 23 Aug 2026, 23:50 UTC)
27,721,344
lifetime visits
82%
liked (6,546 👍 / 1,475 👎)
1,063,334
favourites (38.4 per 1k visits)
18 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3991,6941,046.510 August 2026 — 1,217 players21 August 2026 — 993 players21 August 2026 — 887 players21 August 2026 — 834 players21 August 2026 — 774 players22 August 2026 — 739 players22 August 2026 — 727 players22 August 2026 — 624 players22 August 2026 — 520 players22 August 2026 — 552 players22 August 2026 — 527 players22 August 2026 — 569 players22 August 2026 — 622 players22 August 2026 — 737 players22 August 2026 — 800 players22 August 2026 — 836 players22 August 2026 — 879 players22 August 2026 — 1,054 players22 August 2026 — 1,338 players22 August 2026 — 1,694 players22 August 2026 — 1,637 players22 August 2026 — 1,549 players22 August 2026 — 1,548 players22 August 2026 — 1,471 players22 August 2026 — 1,577 players22 August 2026 — 1,334 players22 August 2026 — 1,299 players22 August 2026 — 1,193 players22 August 2026 — 994 players23 August 2026 — 1,053 players23 August 2026 — 731 players23 August 2026 — 626 players23 August 2026 — 522 players23 August 2026 — 490 players23 August 2026 — 399 players23 August 2026 — 508 players23 August 2026 — 619 players23 August 2026 — 658 players23 August 2026 — 662 players23 August 2026 — 808 players23 August 2026 — 819 players23 August 2026 — 955 players23 August 2026 — 1,028 players23 August 2026 — 1,178 players23 August 2026 — 1,240 players23 August 2026 — 1,226 players23 August 2026 — 1,279 players23 August 2026 — 1,176 players23 August 2026 — 1,036 players23 August 2026 — 996 players23 August 2026 — 925 players23 August 2026 — 827 players23 August 2026 — 801 players80110 August 202623 August 2026
53 measurements spanning 13 days, net -416. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 205–1,888 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 53
Measured (UTC)PlayersChange
23 Aug 2026, 23:50801-26
23 Aug 2026, 22:50827-98
23 Aug 2026, 21:50925-71
23 Aug 2026, 20:50996-40
23 Aug 2026, 19:501,036-140
23 Aug 2026, 18:501,176-103
23 Aug 2026, 17:501,279+53
23 Aug 2026, 16:501,226-14
23 Aug 2026, 15:501,240+62
23 Aug 2026, 14:501,178+150
23 Aug 2026, 13:501,028+73
23 Aug 2026, 12:50955+136
23 Aug 2026, 11:50819+11
23 Aug 2026, 10:50808+146
23 Aug 2026, 09:50662+4
23 Aug 2026, 08:50658+39
23 Aug 2026, 07:50619+111
23 Aug 2026, 06:50508+109
23 Aug 2026, 05:50399-91
23 Aug 2026, 04:50490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
499 R$
Become Rat + See Rat
259 R$
Become Rat
249 R$
Rainbow Key + Slap Glove
219 R$
ADMIN
200 R$
Rainbow Key
199 R$
Slap Glove
49 R$
X-ray [ G TO USE]
40 R$
See Rat! [ R TO USE]
34 R$
Speed Coil⛈
17 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Cheese Escape : Dark Maze · progression12,556,418 · 100.0% win
10M VISITS! · other5,311,231 · 0.00% win
1M VISITS · other4,654,207 · 0.00% win
20M VISITS · other3,738,905 · 100.0% win
Played 20 Minutes · other943,876 · 31.9% win
Summer reward · other934,580 · 48.8% win
Escaped From scariest maze · progression444,719 · 30.0% win
HARD MODE · progression362,202 · 7.2% win
Chapter 2 · progression211,163 · 15.2% win
Chapter 3 · progression97,813 · 9.3% win
Mysterious Ushanka · collection65,299 · 6.6% win
Escaped from Chapter 2 · progression60,851 · 5.6% win
Escaped from Chapter 3 · progression26,709 · 2.8% win
Cheese Cube · other21,241 · 2.2% win
You Escaped [ HARD MODE ] · progression15,389 · 1.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8221 August 2026 — 82 % liked21 August 2026 — 82 % liked21 August 2026 — 82 % liked21 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked23 August 2026 — 82 % liked23 August 2026 — 82 % liked23 August 2026 — 82 % liked23 August 2026 — 82 % liked23 August 2026 — 82 % liked23 August 2026 — 82 % liked23 August 2026 — 82 % liked23 August 2026 — 82 % liked23 August 2026 — 82 % liked23 August 2026 — 82 % liked23 August 2026 — 82 % liked23 August 2026 — 82 % liked23 August 2026 — 82 % liked23 August 2026 — 82 % liked23 August 2026 — 82 % liked23 August 2026 — 82 % liked23 August 2026 — 82 % liked23 August 2026 — 82 % liked23 August 2026 — 82 % liked23 August 2026 — 82 % liked23 August 2026 — 82 % liked23 August 2026 — 82 % liked23 August 2026 — 82 % liked23 August 2026 — 82 % liked21 August 202623 August 2026
52 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 52
Measured (UTC)% likedChange
23 Aug 2026, 23:5082no change
23 Aug 2026, 22:5082no change
23 Aug 2026, 21:5082no change
23 Aug 2026, 20:5082no change
23 Aug 2026, 19:5082no change
23 Aug 2026, 18:5082no change
23 Aug 2026, 17:5082no change
23 Aug 2026, 16:5082no change
23 Aug 2026, 15:5082no change
23 Aug 2026, 14:5082no change
23 Aug 2026, 13:5082no change
23 Aug 2026, 12:5082no change
23 Aug 2026, 11:5082no change
23 Aug 2026, 10:5082no change
23 Aug 2026, 09:5082no change
23 Aug 2026, 08:5082no change
23 Aug 2026, 07:5082no change
23 Aug 2026, 06:5082no change
23 Aug 2026, 05:5082no change
23 Aug 2026, 04:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.