Rise of Kings ♕ [ALPHA]
A Roblox experience owned by Rise of Kings.
SimulatorENmedievalRTScivilization-building
Description (written by the developer; not a statement by this register)
*No, your civilizations aren't supposed to save* Dominate the map! Build great civilizations! Destroy your enemies! All part of this new, upcoming medieval real-time strategy game. Public Alpha is now FREE! Follow @XulpRBLX on twitter for updates. CONTROLS: Drag to select and use the "Move" button (or right click) to move units. Click on buildings or resources with move selected to build or gather. Train villagers by selecting the town center and clicking the "Train" button. A game by Xulp and UndoneBuilder
Last updated by the developer 29 Jul 2020, 23:11 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 16 Aug 2026, 21:22 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.