Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Dusted Soul OPs Boss Rush: Again Again Again

Dusted Soul OPs Boss Rush: Again Again Again

A Roblox experience owned by Friendship Inc.

Fighting & PvPENboss rushundertaledusttale

Description (written by the developer; not a statement by this register)

This game has loud audio and potential epilepsy triggers, play with caution. Original by www.roblox.com/users/1696186072/profile/ Remember Dusted Soul OPs? Or the 5000 reuploads? This is another one. --Credits-- https://www.roblox.com/users/76403890/profile and https://www.roblox.com/users/123172583/profile for creating UT: Soul OPs Toby Fox for UNDERTALE Evan Streblow for his DUSTTALE take Rest can be seen in-game. Keep in mind this game was made for fun, don't expect much serious stuff (unless we feel like it)

Last updated by the developer 19 Jun 2026, 10:12 UTC.

0
playing (measured 13 Aug 2026, 23:49 UTC)
1,677
lifetime visits
57%
liked (12 👍 / 9 👎)
29
favourites (17.3 per 1k visits)
18 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 23:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dust!Dio Sans
450 R$
RevertDust!Sans
175 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Nothing but dread · progression30 · 0.00% win
Shattered Moralities · progression29 · 0.00% win
Aftermath of starvation · progression27 · 0.00% win
But his hatred didn't let him go · progression26 · 0.00% win
PREPARE FOR TROUBLE..... · progression23 · 0.00% win
vaulted · other23 · 0.00% win
Universal Collapse · progression17 · 0.00% win
Terrible Management · progression15 · 0.00% win
Determined 7 · progression14 · 0.00% win
Unforseen Cruelty · progression13 · 0.00% win
%*@)^*@(^)&_ · other11 · 0.00% win
kill hyperdustdust · other5 · 0.00% win
IM RELEVANT AGAIN · other2 · 0.00% win
[EXCLUSIVE] ABSOLUTE TERROR · other1 · 0.00% win
what · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

576862.519 August 2026 — 68 % liked8 October 2026 — 63 % liked18 October 2026 — 57 % liked19 August 202618 October 2026
3 measurements spanning 60 days, net -11. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 11:2357-6
8 Oct 2026, 11:1663-5
19 Aug 2026, 03:2268first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.