YOU vs RETEP
A Roblox experience owned by Unknown Aim Trainer.
HorrorENasymmetric survivalhorror chasehide and seek
Description (written by the developer; not a statement by this register)
Work together, stay quiet, and find the best hiding spots to survive the hunt… Or take control of Retep and track down every player until no one is left standing! Will you outsmart Retep and escape the map alive, or will you become the one who controls the fear and dominates the match? This game is inspired by classic asymmetrical survival experiences and old-school “You VS” style games, reimagined with new mechanics, custom maps, and a unique atmosphere. Built with a retro mindset but designed for modern Roblox gameplay. ⚠️ This game is currently in BETA. Expect bugs, changes, and improvements. Feedback is welcome! Tags: Asymmetric, Survival, Horror, Chase, Hide and Seek, Multiplayer, Retro Inspired, PvP, Escape, Classic Style, Indie, Roblox, Experimental, Arena Game, DEER, Forsaken, Hide From Homer, You VS Homer, Lisa, Maggie, Marge, Retro, Retro Studio, Classic, 2016 , 2017, Roblox, Retro Roblox, Fortnite, Simpsons Fortnite, Hide From Retep, You VS Peter, Lisa
Last updated by the developer 28 Jan 2026, 17:41 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 26 Aug 2026, 11:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.