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Don't Leave the Circle!

Don't Leave the Circle!

A Roblox experience owned by Top Pick Games.

SurvivalENsurvivallast-one-standingpower-ups

Description (written by the developer; not a statement by this register)

Welcome to Don’t Leave the Circle! ⭕ Stay inside the circle at all costs! ⚠️ Avoid leaving the circle or face elimination! 💥 Compete with players and be the last one standing! 🏆 Collect power-ups to survive longer! ⚡ Upgrade your skills to stay in the game even longer! 🔧 We update every week! 👍

Last updated by the developer 5 Jul 2026, 14:45 UTC.

0
playing (measured 12 Aug 2026, 00:18 UTC)
65,606
lifetime visits
37%
liked (43 👍 / 74 👎)
147
favourites (2.2 per 1k visits)
18 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Speed Power
10 R$
Jump Power
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome55,451 · 100.0% win
Level 5 · progression3,002 · 0.00% win
Level 10 · progression1,203 · 0.00% win
Level 15 · progression684 · 0.00% win
Level 25 · progression96 · 0.00% win
Meet the Developer! · other60 · 0.00% win
Level 5013 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

35373615 August 2026 — 35 % liked24 October 2026 — 37 % liked15 August 202624 October 2026
2 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 35–37 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 20:4537+2
15 Aug 2026, 15:1535first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.