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[UPD] Escape Tsunami for Anime!

[UPD] Escape Tsunami for Anime!

A Roblox experience owned by Nuvra Entertainment.

TycoonENanimeidlesurvival

Description (written by the developer; not a statement by this register)

🌊 Welcome to Escape Tsunami for Anime! ⚔️✨ 🏃‍♂️ Run fast and collect powerful Anime characters! 🌊 Dodge massive tsunamis when they strike! 💥 Stay alive and build your ultimate anime collection! 💸 Upgrade your Anime to earn more money! 🏯 Upgrade your base to unlock more slots and place extra Anime! 😴 Your Anime earns cash even while you’re OFFLINE!

Last updated by the developer 6 May 2026, 10:55 UTC.

0
playing (measured 13 Aug 2026, 06:49 UTC)
4,978
lifetime visits
89%
liked (56 👍 / 7 👎)
24
favourites (4.8 per 1k visits)
18 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 06:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ProPack
299 R$
VIP
129 R$
Starter Pack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,192 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8917 August 2026 — 89 % liked7 October 2026 — 89 % liked17 August 20267 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 02:0489no change
17 Aug 2026, 22:5289first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.