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Ironclash [BETA]

Ironclash [BETA]

A Roblox experience owned by Adams Studios.

Fighting & PvPENmelee combatPvPindustrial arena

Description (written by the developer; not a statement by this register)

Ironclash is a fast-paced, skill-based melee combat game set in brutal industrial arenas. Master weapons, precise timing, and positioning to dominate your opponents in intense PvP battles. Premium users gain access to Premium AFK Rewards, available via the Rewards menu in the main menu. Private server owners have access to the Admin panel! Enjoy 2× XP and 2× Currency every Friday, Saturday, and Sunday. This game is in Beta, expect bugs! Beta players will receive exclusive cosmetics on full release! Inspired by PlayCombatWarriors! Programming and UI Design: AdamsXIV Map Design and Modeling: KalebWins Animation Design: Pezzutinho VFX Design: ZeroFXDev GFX Design: GraphicalRogue

Last updated by the developer 3 Apr 2026, 02:01 UTC.

0
playing (measured 11 Aug 2026, 00:08 UTC)
24,358
lifetime visits
66%
liked (112 👍 / 57 👎)
1,193
favourites (49.0 per 1k visits)
18 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Iron Elite
199 R$
Arena VIP
99 R$
+25% Currency Boost
79 R$
+25% XP Boost
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Perfect Parry · other1,887 · 0.00% win
First Blood · other1,310 · 0.00% win
Explorer · welcome1,009 · 0.00% win
Iron Will · other178 · 0.00% win
Forged in Iron · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.