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Beneath The Surface

Beneath The Surface

A Roblox experience owned by -Striker Studios-.

ShooterENFPSSteampunkTeam-based

Description (written by the developer; not a statement by this register)

Game is currently in an Alpha-Like stage, current gameplay does not reflect as the games finished whole. Step into "Beneath The Surface" a game heavily inspired by Battlefield and Grave Digger! Work with your team in a large scale 25v25 game mode to capture drills to extract precious ore to invest towards buildings, team upgrades, and total score to triumph over the enemy team! Completely unique FPS gun system with dismemberment and steampunk era inspired guns, with a mining system, and building system for replay-ability and user creativity! Vanquish your enemy after reaching the maximum score, and win the game, or if your on the losing end, hold out for reinforcements to regain hold over drills! Win by eliminating the enemy team entirely! Created by Striker Studios utilizing Striker Studios FPS Gun System LIMITED CONTROLLER SUPPORT! - PREFERRED METHOD OF USE PC! Scripting - pemble08 Models - higle & pemble08 thumbnail and icon done by the one and only frank

Last updated by the developer 24 May 2026, 01:51 UTC.

0
playing (measured 11 Aug 2026, 09:19 UTC)
18,593
lifetime visits
57%
liked (99 👍 / 75 👎)
1,186
favourites (63.8 per 1k visits)
18 January 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Your Soul Leaves... · progression3,279 · 0.00% win
Take A Soul... · other2,396 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.