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Escape Logs for Cars! 🚗

Escape Logs for Cars! 🚗

A Roblox experience owned by CCU MAXXERS.

SurvivalENsurvivalidle/tycoonhorror

Description (written by the developer; not a statement by this register)

🪵 ESCAPE LOGS FOR CARS 🚗 🏃 RUN! The logs are coming! 😰 Avoid logs when they come! ❤️ Stay alive and collect many cars! 🏎️ Upgrade your cars and get more money! 🏗️ Upgrade your base to unlock more slots and place more cars! 💤 Your cars earn cash even offline! 👍 Like the game and join the group for a FREE EPIC CAR! 💖 Inspired by Escape Logs for Brainrots.

Last updated by the developer 17 Apr 2026, 05:23 UTC.

0
playing (measured 10 Aug 2026, 14:19 UTC)
209,603
lifetime visits
94%
liked (558 👍 / 35 👎)
19,329
favourites (92.2 per 1k visits)
18 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$
Pro Pack
49 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome112,612 · 0.00% win
Gift Giver · other15,180 · 0.00% win
Runner, Trackstar! · other10,229 · 0.00% win
Completed Index! · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9415 August 2026 — 94 % liked25 August 2026 — 94 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 04:1794no change
15 Aug 2026, 04:0394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.