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[UPDATED] 🏌🏾‍♀️Zombie Simulator 🏌🏾‍♀️

[UPDATED] 🏌🏾‍♀️Zombie Simulator 🏌🏾‍♀️

A Roblox experience owned by Sell, Buy and Profit.

SimulatorENzombiesimulatorcombat

Description (written by the developer; not a statement by this register)

💪Train up your strength with your simple sword and kill zombie to take over the world! Explore many area and fighting different zombies!💪 🔨IF YOU ARE ON IDEV MAKE SURE CHECK OUT LEADER BOARD TO CHECK YOUR STATS I WILL BE ADDING GUI SOMETIME SOON! Update log: 3 new sword 3 bosses 4 armor leaderboards daily award 3 new areas Lowered damage on Zombie Next update: 3 rebirth sword+sword design 🧥New armor 🏡New area 🤩vip area+perks 🤗 Quest NEW CODE AT 100 LIKES! ⚒SHUTDOWN = UPDATE https://www.roblox.com/catalog/2142858019/Adidas-Merch-shirt this will give you x2 kills and x2 strengths. 👍MAKE SURE YOU HIT THAT LIKE BUTTON!👍

Last updated by the developer 8 Feb 2019, 11:17 UTC.

0
playing (measured 23 Aug 2026, 23:53 UTC)
1,110
lifetime visits
82%
liked (18 👍 / 4 👎)
15
favourites (13.5 per 1k visits)
20 December 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 23:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SwordOfDarkness 15% OFF
350 R$
Tips
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to zombie simulator! · welcome14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.