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[300+ 🧁] CUTESY GIRL FITS

[300+ 🧁] CUTESY GIRL FITS

A Roblox experience owned by !pawrincess.

RoleplayENavatar customizationfashionshopping

Description (written by the developer; not a statement by this register)

!pawrincess outfit ideas 🧁 all purchases in-game go straight to your inventory ♡ new fits are added at the front (closest to spawn) try on and buy all different styles of outfits & pretty hair combos 🎀 🍡 new outfits added frequently 🍡 several different trending styles 🍡 cute avatar inspo 🍡 easy outfit try-on system 🧁 tap/click avis to view, try on & buy avatars 🧁 support us by joining the group — !pawrincess i don’t own any UGC items used, if you own any and would like them removed pls message us tags cute, ugc, shopping, avatar, outfits, softie, kawaii, cutecore, coquette, bows, pink, aesthetic, dress up, hair, girly, style, fashion, avatar ideas, outfit ideas, pretty, catalog, try on, y2k, sanrio, soft aesthetic, matching fits, ugc shop, avatar shop

Last updated by the developer 26 Aug 2026, 11:33 UTC.

0
playing (measured 7 Sept 2026, 12:03 UTC)
5,068
lifetime visits
88%
liked (15 👍 / 2 👎)
621
favourites (122.5 per 1k visits)
18 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Sept 2026, 12:030first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

welcome · welcome4,365 · 100.0% win
u met hesitant :3 · secret9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

887 September 2026 — 88 % liked17 September 2026 — 88 % liked7 September 202617 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Sept 2026, 12:0388no change
7 Sept 2026, 12:0388first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.