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ETFB SAD STORY ๐ŸŒŠ

ETFB SAD STORY ๐ŸŒŠ

A Roblox experience owned by MangoProductions.

RoleplayENbrainrotsad storybacon bully

Description (written by the developer; not a statement by this register)

Welcome to Escape Tsunami for Brainrots sad story! ๐ŸŒŠ๐Ÿ˜ข Listen to this sad story about a Bacon ๐Ÿฅ“ who plays Escape Tsunami for Brainrots ๐ŸŽฎ It is very sad ๐Ÿ˜ญ๐Ÿ’” Disclaimer: โš ๏ธ This game is a fictional story created for entertainment purposes ๐ŸŽญ. All characters, events, and situations are not real ๐Ÿšซ. This experience is not affiliated with, endorsed by, or connected to any real Characters, Games, or people โŒ๐ŸŽฎ๐Ÿ‘ค. TAGS: Escape tsunami for brainrot Escape Steal a brainrot Jandel and Sammy Bacon bully story Keep likes at 67% pls ๐Ÿ‘

Last updated by the developer 9 May 2026, 15:58 UTC.

1
playing (measured 10 Aug 2026, 14:03 UTC)
362,445
lifetime visits
68%
liked (487 ๐Ÿ‘ / 226 ๐Ÿ‘Ž)
70,941
favourites (195.7 per 1k visits)
18 January 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

[50% SALE] ADMIN COMMANDS
499 R$
[SALE 67%] Lazer Gun
249 R$
[50% OFF] Rainbow SLAP
199 R$
[60% OFF] Rainbow Carpet
99 R$
[SALE 75%!] VIP
49 R$
Tung tung morph
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome! ยท welcome284,009 ยท 100.0% win
Finish the Story! ยท progression143,016 ยท 81.6% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

6814 August 2026 โ€” 68 % liked4 September 2026 โ€” 68 % liked14 September 2026 โ€” 68 % liked4 October 2026 โ€” 68 % liked14 October 2026 โ€” 68 % liked24 October 2026 โ€” 68 % liked14 August 202624 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 67โ€“69 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 03:3568no change
14 Oct 2026, 03:3468no change
4 Oct 2026, 03:3368no change
14 Sept 2026, 01:4968no change
4 Sept 2026, 01:4868no change
14 Aug 2026, 23:3768first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.