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Electric Laser Tower ⚡

Electric Laser Tower ⚡

A Roblox experience owned by Neon Syndicate Studios.

ObbyENTrollObbyLaser

Electric Laser Tower ⚡ is an obby experience created on 2026-01-18. It has accumulated 1,676,144 lifetime visits and 217,191 favorites. The game holds an 81% like percentage. Currently, zero users are playing. The description identifies it as a troll tower inspired by laser towers.

Description (written by the developer; not a statement by this register)

Welcome to Electric Laser Tower 👋 Can you finish the Electric Laser Tower without electrocuting yourself? 😈 Inspired by other Laser Tower, but with a twist of electric ⚡ Tags: Troll Tower, Tower, Tower Obby, Troll, Obby, Laser, Laser Tower, Fun

Last updated by the developer 9 Mar 2026, 23:50 UTC.

0
playing (measured 10 Aug 2026, 14:01 UTC)
1,676,144
lifetime visits
81%
liked (706 👍 / 167 👎)
217,254
favourites (129.6 per 1k visits)
18 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:011first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Steampunk Glove
50 R$
Ban Hammer
50 R$
Dual Fusion Coil
30 R$
Flying Cloud
30 R$
Magic Carpet
30 R$
Rainbow Trail
20 R$
Blue Trail
10 R$
Red Trail
10 R$
Laser Gun
10 R$
Rage Table
10 R$
Fusion Coil
10 R$
Green Trail
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME 👋 · welcome1,133,769 · 100.0% win
WINNER 👑 · progression322,691 · 38.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:1681no change
14 Aug 2026, 11:1581first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.