Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Skate Waves For Brainrots

Skate Waves For Brainrots

A Roblox experience owned by xFrozen x Dudes.

SimulatorENBrainrot MemesSkatingIdle/Offline Earning

Skate Waves For Brainrots is a simulator experience created on January 18, 2026. The game has accumulated 1,551,517 lifetime visits and maintains a 92% like percentage. Currently, one user is playing. The title has received 5,093 favorites since its launch. It falls under the simulator genre and features mechanics involving collecting items and earning currency.

Description (written by the developer; not a statement by this register)

Welcome to Skate Waves For Brainrots! UPDATES EVERY SATURDAY! 🌊 Stay safe by avoiding Waves! 🏃 Skate fast and take Brainrots! 💸 Collect Brainrots To Earn Cash! 💤 Your Brainrots earns Cash offline! PREMIUM PLAYERS GET +10% Cash Tags: Brainrot, Brainrot Memes, Memes, Tsunami, Cute , Monsters, Raid, Friends, Fun, Speed, Fast, Collect, Pets, Rainbow, Colorful, Rebirth, Stars, Raiding , Friends, Simulator , Tycoon, Waves

Last updated by the developer 15 Jul 2026, 00:56 UTC.

1
playing (measured 10 Aug 2026, 14:00 UTC)
1,551,517
lifetime visits
92%
liked (2,266 👍 / 186 👎)
5,127
favourites (3.3 per 1k visits)
18 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
795 R$
x2 Cash Gains
395 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!820,951 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked3 September 2026 — 92 % liked13 September 2026 — 92 % liked13 October 2026 — 92 % liked2 November 2026 — 92 % liked14 August 20262 November 2026
5 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 14:3792no change
13 Oct 2026, 14:3592no change
13 Sept 2026, 14:1992no change
3 Sept 2026, 14:1892no change
14 Aug 2026, 11:5392first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.