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🎤 RUMI'S PRISON RUN! (Obby)

🎤 RUMI'S PRISON RUN! (Obby)

A Roblox experience owned by 0% CHANCE OF ESCAPE.

ObbyENDigital CircusPrisonObby

Description (written by the developer; not a statement by this register)

Welcome to RUMI'S PRISON RUN! (Obby) 👍LIKE AND FAVORITE THE GAME FOR MORE UPDATES⭐ ~ignore Tags: Digital Circus, Jax, Pomni, barby, Survive, Chef , Prison, poppy playtime , Jail , Obby , Robot, Robot Teacher, Ben, Evil Teacher, Rainbow friends, Baller, Robot, Mother, Siren Cop, SWAT, SWAT Car, Son, Kid friend, Candy, Candy Barry, Survive, Barry, Chef , Prison , Jail , Obby , Robot, Rainbow friends baby, Grimace, Freddy, Chica, Bonnie, Springtrap, Purple guy, FNAF movie, FNAF, Mother barry, Siren Cop, SWAT, SWAT Car, Barrys Son, Baby barry, Baby Bobby, Red baby, baby blue, Pink baby, Rainbow friends, Baller, Robot, Rumi, Baby Saja, K-Pop Demon Hunter, Abby Saja, Jinu, Mystery Saja, Mira, Rumi, Zoey, KPop Demon Hunters

Last updated by the developer 6 Aug 2026, 09:49 UTC.

0
playing (measured 10 Aug 2026, 16:54 UTC)
44,830
lifetime visits
60%
liked (12 👍 / 8 👎)
3,311
favourites (73.9 per 1k visits)
18 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:540first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
399 R$
Flying Cloud
249 R$
Ban Hammer
120 R$
Grapple Gun
115 R$
Taser
110 R$
Jetpack
109 R$
Super Coil
99 R$
LASER GUN
90 R$
EPIC PET DRAGON
89 R$
EPIC DRAGON
89 R$
God Mode
89 R$
God Blaster
89 R$
Telekinesis
89 R$
Gravity Coil
88 R$
Slap
67 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome4,764 · 100.0% win
FINISH · progression83 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

606361.515 August 2026 — 63 % liked25 August 2026 — 60 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 19:2060-3
15 Aug 2026, 19:1663first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.