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Zombie Tag

Zombie Tag

A Roblox experience owned by Boba's Entertainment.

HorrorENinfection mechanicsurvivalcosmetic progression

Description (written by the developer; not a statement by this register)

Welcome to Zombie Tag! 🧟☠️ (Also known as INFECTED) Currently NOT in beta heh 😼 In Zombie Tag, players race around the map trying to escape the zombies. If a zombie catches you, you become one too, and the infection spreads until everyone is turned! 🧟🔥 Stay human as long as possible, and prove you can outlast the outbreak! 💰 Earn Bones 🦴 and Lumi 🔮 each round to unlock Accessories, Gears, Auras and Emote's! 🧟 Infect others by tagging them 🏃 Escape the zombies and avoid getting caught 🎮 Available on Desktop, Phones, Tablets, XBOX, & PlayStation 5! ✨ Created by: Nozmureen 🧋https://www.roblox.com/users/415588331/profile ⚠️ WARNING: Cheaters will be permanently banned with no second chance, abusing glitches and using farming methods are also not allowed! Let me know if you’d like any further refinements! 💫

Last updated by the developer 20 Aug 2026, 06:16 UTC.

0
playing (measured 20 Aug 2026, 11:00 UTC)
1,540
lifetime visits
93%
liked (25 👍 / 2 👎)
29
favourites (18.8 per 1k visits)
19 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 11:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
4x Equip Slots
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! (BETA) · welcome976 · 0.00% win
Meet The Creator · other6 · 0.00% win
Donated! · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.