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Escape Cave for Brainrots

Escape Cave for Brainrots

A Roblox experience owned by BigByte Interactive.

TycoonENminingbrainrot memeidle tycoon

Description (written by the developer; not a statement by this register)

Welcome to Escape Cave for Brainrots! ⛏️ Mine deep into the cave, break ores, and roll for rare brainrots! Every ore you destroy spawns a random brainrot! ⚡Run fast to avoid cave collapses! 💸Upgrade your pickaxe and boost your speed to venture further into the cave for better brainrots! 🔄 Rebirth to upgrade your tycoon base and improve your profitability! 👑Play during events and team up to defeat the Ruby Boss and earn exclusive, limited time rewards! 💤Earn money while offline! 👍Like the game and join the group for FREE OP REWARDS!

Last updated by the developer 22 May 2026, 03:35 UTC.

0
playing (measured 10 Aug 2026, 19:45 UTC)
203,227
lifetime visits
96%
liked (2,060 👍 / 92 👎)
805
favourites (4.0 per 1k visits)
19 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9615 August 2026 — 96 % liked24 September 2026 — 96 % liked15 August 202624 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 08:4696no change
15 Aug 2026, 04:2096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.