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12am till death

12am till death

A Roblox experience owned by Kriptic Studios.

HorrorENhorrorsurvivalnarrative

Description (written by the developer; not a statement by this register)

Your everyday life has changed after unusual activities that changes your mundane life to something unusual and unsettling. Play as Vinny! A young fast food worker that lives a quiet boring life in a small patch of nowhere. Complete objectives and interact with the surrounding NPCS to uncover what is going on around here Work at B's Burgers and serve customers to earn money to spend on items at the store. As well as you staying away from the dark and heading to bed before 12 am. Will you survive?

Last updated by the developer 18 Jul 2026, 07:41 UTC.

0
playing (measured 31 Aug 2026, 11:35 UTC)
434
lifetime visits
89%
liked (8 👍 / 1 👎)
25
favourites (57.6 per 1k visits)
19 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 11:350first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

And so it begins · progression72 · 0.00% win
Headache · secret21 · 0.00% win
Thank you! Come again! · other21 · 0.00% win
Lost and found · collection8 · 0.00% win
Now you're getting the hang of it! · progression7 · 0.00% win
Stressing machine · other6 · 0.00% win
This surely won't backfire · other5 · 0.00% win
Hurricane season · progression5 · 0.00% win
Rookie numbers · progression4 · 0.00% win
We all float · progression3 · 0.00% win
??? · progression3 · 0.00% win
Watch your step · other3 · 0.00% win
Happy tune · secret2 · 0.00% win
Rich · other1 · 0.00% win
Thank you very much! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.