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+1 Speed Money Escape 💸

+1 Speed Money Escape 💸

A Roblox experience owned by SimForge.

ObbyENspeed runmoney accumulationobstacle avoidance

Description (written by the developer; not a statement by this register)

Do you have what it takes to become RICH? 🤑 ⚡ Every step = +1 Money 👟 Run, jump, and escape obstacles in this wealthy world 💪 Train speed to beat better stages and become RICHER 👥 Race against friends to see who can make more MONEY 🌍 Become the FASTEST IN THE WORLD ⚠️ One misstep, and you restart! Like the game and join the group for FREE DAILY CHEST! 👍

Last updated by the developer 26 Jul 2026, 21:01 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
466,014
lifetime visits
81%
liked (531 👍 / 122 👎)
4,254
favourites (9.1 per 1k visits)
19 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Emerald Treadmill
1,999 R$
Amethyst Treadmill
499 R$
2x Wins [PERMANENT]
149 R$
VIP
129 R$
Gold Treadmill
99 R$
Gold Ring
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome286,090 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 September 2026 — 81 % liked3 November 2026 — 81 % liked14 August 20263 November 2026
3 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 01:3281no change
24 Sept 2026, 01:2081no change
14 Aug 2026, 21:4681first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.