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meow

meow

A Roblox experience owned by Epic Makes Epic Games!.

HorrorENhorrorjumpscarelevel-based

Meow is a horror experience created on January 19, 2026. It has accumulated 507,347 lifetime visits and 4,436 favorites. Currently, 0 players are active. The game holds a 32% like percentage. It features 32 levels, with additional content planned for future updates.

Description (written by the developer; not a statement by this register)

😭 Please Dont Dislike This Game Becuse You Died 😭 32 Levels At This Time, More Coming Soon This Game Is Inspired By The "you dont wanna see me" Games

Last updated by the developer 25 Apr 2026, 12:42 UTC.

0
playing (measured 21 Aug 2026, 07:08 UTC)
507,347
lifetime visits
32%
liked (2,817 👍 / 5,856 👎)
4,443
favourites (8.8 per 1k visits)
19 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 07:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Meow
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Fun Begins · welcome334,483 · 100.0% win
why did you explode? · other47,157 · 32.8% win
nothing is here? · secret7,543 · 0.00% win
You Found Me... · other1,058 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3221 August 2026 — 32 % liked31 August 2026 — 32 % liked10 September 2026 — 32 % liked20 September 2026 — 32 % liked30 September 2026 — 32 % liked10 October 2026 — 32 % liked20 October 2026 — 32 % liked21 August 202620 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 31–33 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 07:1732no change
10 Oct 2026, 07:1632no change
30 Sept 2026, 07:1632no change
20 Sept 2026, 07:1632no change
10 Sept 2026, 07:1532no change
31 Aug 2026, 07:1532no change
21 Aug 2026, 07:0832first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.