[π] Space Hotel Tycoon
A Roblox experience owned by Oops, We Died.
TycoonENSpace ThemeHotel ManagementRebirth/Upgrade Mechanic
Description (written by the developer; not a statement by this register)
π Welcome to Space Hotel Tycoon! Build your very own luxury hotel in outer space! Expand new floors, design stunning space suites, and hire workers to keep your hotel running smoothly while you earn cash and grow your galactic empire! πΈ Unlock new space-themed rooms & decorations! π©βπ Hire workers to automate your hotel! π Rebirth to earn permanent boosts! πΎ Auto-Saving - your progress is always safe! Play with friends and build side-by-side to become the richest hotel owner in the galaxy π π Join the group for exclusive rewards & bonus starting cash! π Donβt forget to Like & Favorite to support the game! Thank you for playing Space Hotel Tycoon π Your galaxy empire awaits! β¨ [TAGS] Space Hotel Tycoon, Roblox Tycoon, Space Simulator, Galaxy Empire, Millionaire, Cash, Money, Build, Builder, SciFi, Futuristic Hotel, Resort, Luxury, Base, Auto, Save, Rebirth, Upgrade, Droppers, Idle, Clicker, Multiplayer, Friends, Obby, Adventure, Roleplay, City, Tower Defense, UGC, FREE
Last updated by the developer 21 Mar 2026, 04:46 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 01:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.