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Windy Chiraq 2

Windy Chiraq 2

A Roblox experience owned by True Clover Studios.

RoleplayENroleplayurbanvoice-chat

Windy Chiraq 2 is a roleplay experience created on 2026-01-19. The game currently has 2 players online and has accumulated 1,186,279 lifetime visits. It holds 11,213 favorites and maintains a 93% like percentage. The experience supports full voice chat and cross-platform play across console, PC, and mobile devices.

Description (written by the developer; not a statement by this register)

🌆 Windy Chiraq - The Sequel (2) | Brought to you by the original creators of Windy Chiraq. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Step back into the chaos of the Raq with a fully upgraded experience. The city is bigger, darker, and more alive than ever before. 💬 Full Voice Chat Support Talk, team up, or taunt your opps in real time. 👕 Massive Clothing Collection Drip out your character with upgraded outfits, accessories, and exclusive styles. 🎮 Fully Cross-Platform Play on Console, PC, Mobile, and enjoy full Voice Chat support everywhere. Based in Chicago. keep RP strict.

Last updated by the developer 5 Aug 2026, 02:59 UTC.

2
playing (measured 10 Aug 2026, 15:05 UTC)
1,186,279
lifetime visits
93%
liked (5,666 👍 / 435 👎)
11,228
favourites (9.5 per 1k visits)
19 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:054first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Looting [SALE]
499 R$
2x Printer Profit
499 R$
Police Access
499 R$
VIP
349 R$
House Planting
299 R$
2x Job Profit
299 R$
Quick Crafting
199 R$
Black Market Quick Access
199 R$
Unlock Cooking
105 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked23 October 2026 — 93 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 17:0193no change
3 Sept 2026, 16:1993no change
24 Aug 2026, 14:1693no change
14 Aug 2026, 14:1593first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.