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[FPS] DeadZone

[FPS] DeadZone

A Roblox experience owned by DeadZone Official.

ShooterENcompetitivetactical shootermultiplayer

Description (written by the developer; not a statement by this register)

Welcome to DeadZone, a competitive FPS experience built for fast reactions and clutch plays. Enter intense 1v1 to 5v5 matches where every elimination counts and the first team to secure victory takes the round. 🔥 LIVE UPDATE — NEW CONTENT AVAILABLE! New weapons, cosmetics, and challenges have been deployed. Jump in and dominate the battlefield. 🎯 Enter matches instantly by stepping onto a battle pad 🧩 Collect keys to unlock weapons, skins, and gear 📋 Complete contracts to earn unique rewards 📊 Maintain win streaks and climb the global rankings 🕹️ Play on PC, Mobile, Tablet, Xbox, and PlayStation 💙 Like the game and join the group for bonus perks ⛔ STRICT FAIR PLAY RULES Cheating, exploiting, glitch abuse, or suspicious farming will lead to permanent bans. DeadZone is actively monitored to keep matches fair. 🏅 Designed for competitive FPS gameplay.

Last updated by the developer 12 Aug 2026, 00:22 UTC.

0
playing (measured 14 Aug 2026, 14:16 UTC)
2,438
lifetime visits
88%
liked (23 👍 / 3 👎)
5
favourites (2.1 per 1k visits)
19 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 14:160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

[FPS] DeadZone · welcome75 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

86888718 August 2026 — 86 % liked7 October 2026 — 86 % liked17 October 2026 — 88 % liked18 August 202617 October 2026
3 measurements spanning 60 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 22:4988+2
7 Oct 2026, 22:4886no change
18 Aug 2026, 15:5386first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.